Wednesday, April 18, 2012

How to enable mip shaders

 edit the "mentalrayCustomNodeClass.mel", by default it look like this 
search in X:\Autodesk\Maya2012\scripts\others

// Internal MentalRay Nodes. Not meant to be used with Maya.
int $enableMIPShaders = (`optionVar -query "MIP_SHD_EXPOSE"`== 1);

replace the value 1 by 0 like this one and save it, that's all. 

// Internal MentalRay Nodes. Not meant to be used with Maya.
int $enableMIPShaders = (`optionVar -query "MIP_SHD_EXPOSE"`== 0); Pin It Now!

2 comments:

Anonymous said...

Nice one! Also works with Maya 2013, trying to find a fix and this is it. Cheers for that:)

Anonymous said...

Did not work for me...i put both the MIP_SHD_EXPOSE ==0 and the MAP one right after it but still no mip options to be found in maya