Saturday, September 1, 2012
Friday, August 31, 2012
Visual Effects Associate Supervisor – ILM
Jason Smith will discuss “The Avenger’s, and many others.
As a visual effects supervisor at ILM, Smith is responsible for overseeing digital effects for feature films, with an emphasis on digital creatures. Some of his notable projects include Rango, Pirates of the Caribbean: Dead Man’s Chest, Transformers and most recently the super hero blockbuster The Avengers. He is also a member of ILM’s technology advisory group. Smith is a graduate of Brigham Young University’s Computer Science Program, with a minor in Visual Arts. While earning his degree, he studied traditional prosthetic makeup effects, and produced makeup effects for university productions. Prior to working at ILM, he was a software engineer at Saffire, Inc. Smith joined ILM in 2001 as a technical assistant.
The Visual Effects of The Avengers
The Avengers is the ultimate comic-book film, bringing together characters such as Iron Man, Thor, Black Widow, Captain America, Hawkeye and a new Hulk. Jason Smith will discuss the creation of the Hulk character, including incorporating Mark Ruffalo into the design and performance of the Hulk as well as the steps taken in asset development as far as data acquisition, model, texture, rigging and rendering Hulk for shots. He will discuss the creation of the Shield Helicarrier and fleet assets. In addition, he’ll cover building a new Iron Man and a digital New York City for the Avengers to protect.
Posted by 3daddict at 8:20 PM
Award-winning independent writer and director, Associate Professor of Media Arts and Sciences at Hampshire College, Founder of Bit Films, Technical Director, A BUG’S LIFE, FINDING NEMO
Chris Perry, associate professor of Media Arts and Sciences at Hampshire College, holds an M.S. in Media Arts and Sciences from the Media Laboratory at Massachusetts Institute of Technology and an MFA in Art from UMASS Amherst. His B.A., in physics and astronomy, is from Amherst College. Chris comes to Hampshire from Pixar Animation Studios where he worked as a technical director on the films “A Bug’s Life” and “Finding Nemo” and as a graphics software engineer on “Toy Story 2″. His primary interests are in computer graphics and visual storytelling–particularly the intersection of the two.
He’s the founder of Bit Films, an animation studio specialized in producing animated short films and nurturing young talent in a creative, collaborative environment. Bit Films is, in part, an attempt to bridge the gap between academia and industry, thanks also to Chris’ experience in both worlds, as a professor and professional. He has produced four award-winning CG shorts under his Bit Films umbrella where he continues to develop projects that challenge the computer animation status quo.
Chris will hold a feature presentation and a workshop during VIEW Conference 2012:Pin It Now!
Posted by 3daddict at 8:09 PM
Creative Director of HALO. Josh will premiere at VIEW HALO 4
Josh Holmes is an accomplished video-game producer and designer best known for his work as Executive Producer and then Creative Director for the multi-billion dollar video-game franchise Halo. Holmes is currently the Franchise Creative Director for 343 Industries, the Microsoft Game Studios unit formed to to oversee development of Halo, which includes video games, novels, comics, and other multimedia content.
Josh turned to game design after several years pursuing a career as a film actor, and his early training in drama and storytelling continues to inform his work as a game designer. Holmes got his start in the video-game business in 1995 at the Burnaby, Canada campus of gaming giant Electronic Arts. At EA, Josh created the hit Def Jam series of fighting games, as well as the NBA Street series. In 2005, Josh cofounded the Vancouver based video-game studio Propaganda Games, which was acquired by Disney Interactive shortly after it opened. Holmes left Propaganda Games in 2008, moved to Microsoft where in 2009 he was an Executive Producer on Halo Waypoint and Halo Reach, and now heads up all creative on what has become one of the biggest gaming franchises of all time.
Halo Reborn: Building a Studio, Crafting a Universe
343 Industries was formed over three years ago with the mission to lead the Halo universe forward by building connected stories told across multiple mediums so that everything matters. On November 6th the studio will release their first internally developed title, the much anticipated blockbuster, Halo 4. In this session, Creative Director Josh Holmes will discuss the challenges of creating a game with a storyline that encompasses over 100,000 years of fictional history and connects through and across multiple mediums including print, a live-action digital series, an ambitious story-driven campaign and innovative episodic content that will continue beyond the launch of the game. All this while building a brand new studio from scratch, with top-tier talent from every corner of the industry – and world.Pin It Now!
Posted by 3daddict at 9:31 AM
Thursday, August 30, 2012
T Manager and Video Game Evangelist – Milestone
Marco Mazzaglia was born in Turin in 1974. At the age of 3 he had the first “contact” with computer and video games. Several years later he earned his degree in Computer Science at “Università degli Studi di Torino”, writing a graduation thesis about DyLog, a metalanguage of Prolog for the Artificial Intelligence.
In 1996 with other 23 people he founded a Social Co-operative, “La Bussola”, in order to deliver services related to web technologies and to teach the use of the Internet to no-lucrative organizations.
In his first job he worked on web architectures and localization based services for the Ministry of the Interior and the Italian State Police.
By January 2008 he works as IT Manager and Video Game Evangelist for Milestone; in this context, he takes care of the development systems and he works on the online game architectures.
Feature Presentation: THE DARK SIDE OF VIDEO GAMES
Are video games made only for fun? Can a game tell something or teach? One hour trip through less known side of video game art among commercial, serious games and other interesting applications related to video games.
Workshop: OWNERLESS CREATIVE ARTISTS
Since their birth, the opportunity to make products in freedom has been a trait of milestones in video games history. During the workshop the attendee will discover the origins of independent development and the tools to create his own masterpiece.Pin It Now!
Posted by 3daddict at 11:27 AM
How to fix : Just open mia shader attribute editor >look for Hardware Texturing>then make sure that Texture channel set to Diffuse in pull down menu. That's all :) Pin It Now!
Posted by 3daddict at 2:30 AM
Wednesday, August 29, 2012
Tuesday, August 28, 2012
Posted by 3daddict at 8:22 AM
Posted by 3daddict at 8:19 AM
Monday, August 27, 2012
VIEW Conference is proud to announce the feature presentation by Rob Bredow, Imageworks’ CTO, will showcase 20 years of innovation in character, creature and effects animation as well as Imageworks award-winning animation supervisor David Schaub, will explore the secrets behind the summer blockbuster “The Amazing Spider-Man.”
Registration is now open for the VIEW conference, which takes place October 16 to 19, and for VIEWFest, our digital movie festival following the VIEW Conference from 19 to 21 Oct.
For more information, please visit our website http://www.viewconference.it/ http://www.viewfest.it/
Follow us on our Facebook page “VIEW Conference” and on twitter @ViewConference.
Teresa Baroni firstname.lastname@example.org; cell. +39 340 7608713 or tel. +39 026249991
CORSO MARCONI 38, 10125, TURIN, ITALY
TEL. +39 011 6680948 - +39 011 19785575;
FAX +39 011 6501214 |Pin It Now!
Posted by 3daddict at 10:51 AM